{"id":4152,"date":"2010-10-21T21:45:03","date_gmt":"2010-10-22T01:45:03","guid":{"rendered":"https:\/\/esa.org\/esablog\/?p=4152"},"modified":"2010-10-21T21:45:03","modified_gmt":"2010-10-22T01:45:03","slug":"injecting-science-and-nature-into-video-games","status":"publish","type":"post","link":"https:\/\/esa.org\/esablog\/2010\/10\/21\/injecting-science-and-nature-into-video-games\/","title":{"rendered":"Injecting science and nature into video games"},"content":{"rendered":"<p><a href=\"https:\/\/esa.org\/esablog-preprod\/wp-content\/uploads\/sites\/90\/2010\/10\/videocontroller.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-4153 alignleft img-fluid\" style=\"margin-top: 0px;margin-bottom: 6px\" title=\"Video games in nature\" src=\"https:\/\/esa.org\/esablog-preprod\/wp-content\/uploads\/sites\/90\/2010\/10\/videocontroller.jpg\" alt=\"\" width=\"566\" height=\"362\"><\/a><span style=\"color: #000000\">Twenty-five years ago on October 18, Nintendo <a href=\"http:\/\/www.wired.com\/thisdayintech\/2010\/10\/1018nintendo-nes-launches\/\">launched<\/a> its Nintendo Entertainment System in the United States and\u2014depending on  your point of view\u2014began a video game revolution that has taken  entertainment technology to previously unfathomable heights. Or it has  captivated the attention and interest of millions of children and  adults, in over two decades of software and console development,  prompting Americans to stay indoors and avoid exercise. Perhaps you see  it both ways.<\/span><\/p>\n<p><span style=\"color: #000000\">On the surface, video games and nature have very little in common. And there are plenty of reasons to think this way: Several <a href=\"https:\/\/esa.org\/esablog\/research\/the-health-benefits-of-spending-time-in-the-great-outdoors\/\">studies<\/a> suggest that spending time outside\u2014which can vary from scaling a  mountain to sitting on a park bench and admiring birds\u2014improves  cognition, attention and eyesight, and even reduces stress. On the other  hand, research has shown that video games can improve <a href=\"http:\/\/www.psychologicalscience.org\/index.php\/publications\/observer\/2010\/january-10\/redemption-for-the-fast-and-furious-2.html\">reaction time<\/a> and <a href=\"http:\/\/www.sciencedaily.com\/releases\/2010\/09\/100913121656.htm\">decision making<\/a> and even promote <a href=\"http:\/\/www.livescience.com\/culture\/video-games-control-dreams-100525.html\">lucid dreams<\/a>. <\/span><\/p>\n<p><span style=\"color: #000000\">But  no matter the opinions surrounding video games, current statistics from  the gaming industry reveal that video games have a hold on American  consumers. According to the <a href=\"http:\/\/theesa.com\/\">Entertainment Software Association<\/a> approximately 67 percent of American households play video games.<\/span><\/p>\n<p><span style=\"color: #000000\">As  game designer Rusel DeMaria proposed last week at the Ecology and  Education Summit, convened by the Ecological Society of America and the <a href=\"http:\/\/www.nea.org\/\">National Education Association<\/a>,  video games could be an important, but mostly untapped, medium for  disseminating ecological science and environmental literacy. As it  stands, the closest thing to an environment in video games is the  virtual environment, which usually refers to the setting in which a  video game is constructed; this can be anything from a desert landscape to an all-encompassing, multiplayer <a href=\"http:\/\/en.wikipedia.org\/wiki\/World_of_Warcraft\">fantasy universe<\/a>. <\/span><\/p>\n<p><span style=\"color: #000000\">There  currently are games that address conservation and even encourage  children to get outdoors, such as the U.S. Fish and  Wildlife Service\u2019s free <a href=\"http:\/\/www.fws.gov\/neighborhoodexplorers\/\">computer game<\/a> \u201cNeighborhood Explorers.\u201d There are also free games online that teach children about <a href=\"http:\/\/www.kidsastronomy.com\/fun\/make-a-solar-system.htm\">science<\/a>, and even a video game that furthers research on <a href=\"http:\/\/fold.it\/portal\/\">protein folding<\/a>.  However, as DeMaria mentioned, there are not many science-infused video  games\u2014if any\u2014that tap into the billion dollar entertainment gaming  industry. There is no reason, DeMaria said, that video games cannot  contribute to the public\u2019s understanding of ecology and the environment.<\/span><\/p>\n<p><span style=\"color: #000000\">In  other words, if roughly 67 percent of American households own a game  console, why not create an entertaining video game that is  scientifically accurate? The catch, one might argue, is that video  games, even if they are about nature, cannot replace going outside.  Oliver Pergams from the University of Illinois at Chicago and Patricia  Zaradic, director of the Red Rock Institute in Pennsylvania, reported  last year that the increase in video game usage has led to a decline in  nature recreation. The result, they said in a PLoS ONE <a href=\"http:\/\/www.plosone.org\/article\/info:doi\/10.1371\/journal.pone.0007367\">study<\/a>, could be a decline in conservation due to a lack of interest. However, as DeMaria explained <a href=\"..\/..\/..\/..\/..\/research\/moving-forward-on-environmental-literacy\/\">last week<\/a>,  if consumers are going to be playing video games anyway, why not pique their interest in the environment by  injecting ecological science and nature into the games?<\/span><\/p>\n<p><span style=\"color: #000000\">Photo Credit: <a href=\"http:\/\/www.flickr.com\/photos\/eightprime\/4171886675\/\">eightprime<\/a><\/span><\/p>\n<p><span style=\"color: #000000\">UPDATE: There is an entertainment-oriented \u201ceco-game\u201d available for Apple\u2019s iPad called <a href=\"http:\/\/tiltworld.com\/game.info.html\">Tilt<\/a>.<br>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Twenty-five years ago on October 18, Nintendo launched  its Nintendo Entertainment System in the United States and\u2014depending on your point of view\u2014began a video game revolution that has taken entertainment technology to previously unfathomable heights. Or it has captivated the attention and interest of millions of children and adults, in over two decades of software and console development, prompting Americans to stay indoors and avoid exercise. Perhaps you see it both ways.<\/p>\n","protected":false},"author":50,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,89,2],"tags":[914,1014,96,1006,108,1015,480,848,558,1016],"class_list":["post-4152","post","type-post","status-publish","format-standard","hentry","category-conservation","category-ecology-education","category-research","tag-ecological-science","tag-ecology-and-education-summit","tag-education","tag-environmental-literacy","tag-nature","tag-nintendo","tag-outdoor-activity","tag-science","tag-technology","tag-video-game"],"_links":{"self":[{"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/posts\/4152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/users\/50"}],"replies":[{"embeddable":true,"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/comments?post=4152"}],"version-history":[{"count":0,"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/posts\/4152\/revisions"}],"wp:attachment":[{"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/media?parent=4152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/categories?post=4152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/esa.org\/esablog\/wp-json\/wp\/v2\/tags?post=4152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}